Uses a class-based system to determine your starting gear, but the weapon pickups themselves are either class-based or randomized, depending on what you feel like. You can use the options in the menu (which is what the screenshot is because I have zero artistic ability whatsoever) to control which WADs' monster sets are enabled or disabled, so if anything is too frustrating you don't have to play with it, as some of you may not like those thrice-damned plasma marines from Scythe 2.ĭehacked Defense: A spin-off of the above, this time it's weapons rather than monsters. The five tracks are, along with their respective skillsets:ĭehacked Attack: A monster randomizer centered around recreating DEHACKED (an early primitive object editing tool for the doom engine) monsters from various wads slammed together into this mess of a random spawner mod. The five tracks can be found here on my SoundCloud. The pack can be downloaded in the link in the description of any of the song videos. Every song was composed by myself, wrsw, and was also charted by me. The final release of Wrsw's Whirlwind is a 5 song (plus one extra) series, rated from 9-13 (plus a 14), which is meant to serve as a primer to the current ITG tech meta and what to expect from it. The theme this time is that each track is composed by myself for the purpose of being charted. To help the process along, I'm making another Dance Pad Pack. In addition to that, I also wanted to make a pack for people who aren't into ITG tech charting to get a brief introduction to what it's all about. I'm learning music production because I think underneath everything else it's the one thing I'm actually very behind-the-scenes most passionate about.
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